Man, this was a messed up trip. First, the Solarian League had the brilliant plan of trying to mess with Manticore, which of course was thwarted, but it resulted in the wormhole terminus being closed out of Solarian space, meaning what should have taken a mere four weeks took us seven bloody months. Ridiculous. Stupid politicians. I’m glad we’re headed in Silesian space, Solarian space was heating up, seemingly for war. Morons.
As if that wasn’t enough headache, the first system we go to in Silesia is Caldwell, which apparently the captain has had dealings with many years ago which had some “complications”. By complications, I mean bad blood that was well remembered more than a decade and a half later, because I never came here with the captain. It was remembered well enough that after the captain had managed his usual discrete deal, he was kidnapped. Violently. So much so that the first officer, who was the only member of the crew to have been with the captain longer than I have, is now dead. There were two others injured, but they’ll live.
The security officer seemed on top of the situation once the “do not disturb” period was over, which is good. Guess there is a silver lining to her paranoia.
Speaking of paranoia, it was odd that with the exception of the “doctor”, the only crew that could be reached were the known criminal element, the pursor and the security officer. Well, known to me that is, the others might be hiding it, but the Renee and Trish are so worried about surveillance over the ship that I caught them spying easily enough. Oddly, I find their presence a bit disturbing and reassuring at the same time. Not that I would ever tell Trish that. The doctor… there is something just off about him. He contributed well to the rescue of the captain, but he still scares me in ways I can’t put my finger on… and in ways that a blind person could see. Shudder, cringe. Still, when we had to scramble and form something up to rescue the captain, which involved exposing some of our non-crew skills, he didn’t even blink, just went with it. We’ll see if he needs to die in his sleep at some point, jury’s still out.
Any ways, the rescue was a success, of course. Trish can’t shoot for beans, but she’s usually pretty good about keeping us from being in a firefight so I won’t fault her for that. Besides, it’s not like I’m a highly skilled marksman. The pursor on the other hand… wow. There is some talent with a gun. He was pretty amazing with that rifle. Seems I finally found a use for the doctor, the little mutant happily sauntered through the level 6 hurricane like it was a holiday. It more than made up (in my opinion) for ending up in the news for biting a dog.
Speaking of hurricane, that was AWESOME! Sure, the shuttle needs some minor repairs for the little wobbly bits being blown off to who knows where, but flying in a hurricane was the most fun I have had in years! If I could have convinced the rest of the crew to go again, I would have, but Trish was already tossing her lunch. Oh well. I must remember to check for hurricanes in the future when coming to water planets.
Oh, and the rescue was a success, of course. Not much profit in stealing the captain back, but I am not about to leave someone behind unless they screwed me over. The thing I’m kicking myself over now is that I didn’t take any sellable goods from their little warehouse bunker. Next time, I need to remember that side business is still good business.